It’s fairly cheap on several platforms and just a few hours long. This is a good game and if you’re interested in physics puzzlers and intrigue plots I absolutely recommend you check it out - ideally before reading any further. I’m going to give an overall plot summary, discuss the context in which the game was released (spoiling some significant plot elements of Portal along the way), and then dive into a detailed story analysis including a lot of the dialog.
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I won’t be spoiling any of the puzzles, but I will spoil the full story. It’s well-crafted and expresses a clear and uplifting message that serves as a fascinating response to other prominent games. The story in Q.U.B.E: Director’s Cut surprised me a great deal. Almost no one seemed to have anything deeper to say than that.
Review outlets published perfunctory updates saying that yup, the game is still a fun puzzler, and yes, now it has a plot tacked on as well. The impression I get from looking at reviews and anything else I can find written about the game online is that most folks moved on after the original version. The biggest change was the addition of a story told via radio transmission voiceovers delivered expertly by Rachel Robinson and Rupert Evans. This version made several changes including improvements to graphical effects and pacing of the puzzles. In May 2014, Q.U.B.E: Director’s Cut was released. The player character simply wakes up in a strange room and walks forward solving puzzles until they are done. Reviewers praised its puzzle mechanics but complained that it lacked a story. is a first-person physics puzzler with obvious Portal influences that first came out in December 2011. The most subversive story I’ve seen lately was in a game that launched without one. | 3 Comments Faith in the Possibility of Good: A Close Reading of Q.U.B.E: Director's Cut Spoiler warning for Q.U.B.E: Director’s Cut and Portal. Faith in the Possibility of Good: A Close Reading of Q.U.B.E: Director's Cut - Pixel Poppers Article